#ifndef OBJECT_H
#define OBJECT_H

#include "pVect.h"
#include "Materiaux.h"

class HitPoint;

class Object
{
    public:
        pVect position;
        Materiaux materiaux;

        Object();
        virtual ~Object();
        virtual HitPoint* intersect(pVect origin, pVect rayon) {};
    protected:
    private:
};

#endif // OBJECT_H
